Interface GameModel

interface GameModel {
    field: FieldModel;
    field_id: number;
    id: number;
    name: string;
    num_of_turns: number;
    sides: Side[];
    start_time: string;
    time_per_turn: number;
}

Hierarchy

Properties

field: FieldModel
field_id: number
id: number
name: string
num_of_turns: number
sides: Side[]
start_time: string
time_per_turn: number

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