Optional
numberOfTurns: numberPrivate
breakNhững điểm có thể xây dựng
The castle coefficient
The position of castles
The position of craftsmens
Private
createNhững điểm có thể phá hủy
Protected
goingHashed position of going to
Protected
hashedHashed position of castles
Protected
hashedHashed position of craftsmens
Protected
hashedHashed position of ponds
Protected
hashedHashed position of side
Protected
hashedHashed position of walls
The field height
The game id
Last turn
The match id
The game name
The position of ponds
Trọng số của các vị trí
Scores
Scores history
Sides
Những điểm cần đi đến
The territory coefficient
The wall coefficient
The position of walls
The field width
List of actions
Get position of craftsmen
Protected
canCraftsmen
Action
Whether the craftsmen can do action
Check if the craftsmen can do action
Protected
canPosition
Whether the craftsmen can build wall at position
Check if the craftsmen can build wall at position
Protected
canPosition
Whether the position is a pond
Check if the position is a pond
Protected
canCraftsman
Position
Whether the craftsmen can move to position
Check if the craftsmen can move to position
Protected
craftsmanCraftsman
Action
Whether the craftsman can do action
Get position of craftsmen
Protected
craftsmenProtected
craftsmenCraftsman
Position
Move craftsmen to position
Protected
destroyPosition
Whether the position is a pond
Destroy wall
Protected
getProtected
getCraftsmen
Actions to go to position
Get actions to go to position
Side of team
List of craftsmen
Get position of craftsmen
Protected
getCraftsman
Action
Get next action for craftsmen
Protected
getProtected
isProtected
isPosition
True if position is valid
Check if position is valid
Private
ownPrivate
preparePrivate
solverGame state data
Static
randomOptional
options: RandomFieldOptionsRandom field option
Optional
numberOfTurns: numberNumber of turns
Create a random game
Generated using TypeDoc
Description
Dijkstra game manager